• 2018 China's Online Dating & Matchmaking Sector Report

    In 2017, the revenue of China’s online dating & matchmaking sector reached 4.0 billion Yuan. It is estimated that the revenue will increase stably to over 5.0 billion Yuan in 2020. The penetration rate of the sector in the whole dating & matchmaking market was 40.7% in 2017  and would rise further in the future.

    Mar 22 2018
  • 2017 China's Online Smart Bathroom Product Market Report

    Currently, many intelligent technologies have been applied in bathroom products, including sensing technology, touch technology, automatic control technology, facial recognition technology, constant temperature technology and memory technology. With these intelligent technologies, a series of smart bathroom products, including smart toilet, smart bathroom cabinet, smart bathtub and smart shower room, bring us more comfortableness and convenience. 

    Mar 20 2018
  • 2018 China's Online Shopping Guide Sector Report

    China's online shopping guide sector relies on the online shopping market. From 2014 to 2015, taking advantage of the opportunity brought by mobile devices, a new generation of e-commerce players rose. These e-commerce websites have huge demand for traffic and the sector grew rapidly. At the same time, in the field of online retailing, cross-border e-commerce rose and cross-border online shopping became popular. 

    Mar 14 2018
  • 2018 China's Digital Music Consumption Report

    Seen from the global market, half of the revenue of recorded music comes from digital music, indicating that streaming media has become the major growth point of the overall revenue. Focusing on China’s music market, the production value of China’s digital music hit 52.9 billion Yuan in 2016, up 6.2% from a year earlier, taking up more than 75% of the production value of the core layer of China’s music industry. 

    Mar 08 2018
  • 2018 China's Leisure Mobile Game Report

    After the fast development was fueled by IO games in 2015 and 2016, leisure mobile game market slowed down its growth in 2017. In 2017, the revenue of China’s leisure mobile games reached 25.29 billion Yuan, up 11.4% versus  2016 and got a market share of 17.0% in the total revenue of mobile gaming market. The decelerated growth can be attributed to the slow growth of the mobile gaming market and the creativity bottleneck of leisure mobile game market. 

    Mar 07 2018

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