• 2017 China's Unmanned Retail Consumer Behavior Report

    93.4% consumers have purchased goods in offline shops and supermarkets. The large supermarkets are most frequently used. 83.8% consumers have purchased goods in large supermarkets and 79.5% consumers have bought goods online. The penetration of unmanned retail is low. Only 36.5% consumers have purchased goods via unmanned retail, among whom 29.5% have used vending machine. Compared to unmanned retail shops/ convenience stores and open shelves, vending machine already has a consumer base

    Nov 16 2017
  • 2017 China's Car Rental Industry Report

    As the users’ rigid demand for cars is increasingly prominent, car rental market is embracing a favorable development environment. In 2016, revenue of car rental industry in China was almost 60 billion Yuan, an increase of 16.7% YoY. Besides the fast growth of traditional long-term and short-term rent business, the rise of finance lease and car-sharing has become a new force driving the growth of the entire car rental market. On the other hand, the leading car rental companies in China are expanding the fleet size, improving service process and carrying out business innovation, showing strong growth momentum and ensuring the development of the entire industry. 

    Nov 09 2017
  • 2017 China's Online Professional Qualification Training Industry Report

    The online professional qualification training market was closely related to state policies. When the policy changes hit the online training market in 2015 and 2016, the market underwent a decline in its growth rate and saw its revenue hit 8.67 billion Yuan. As state policies become more clearly-defined, the market will develop as fast as before. At the same time, governments set stricter standards for many qualification exams, which will bring many opportunities for online training industry. As such, the number of applicants and per customer transaction are expected to increase. In addition, the revenue of China’ s online professional qualification training industry will top 10.3 billion Yuan by the end of 2017.

    Nov 02 2017
  • 2017 China's Internet Sports Service Industry Report

    This report centers on sports competitions, mass sporting activities and other related popular contents in the era of Internet.As the development of technologies could not go backward, a prevailing trend was bound to be seen that cutting-edge technologies were applied in sports industry. However, the maturity of such application was determined by the technologies and the compatibility between the technologies and their application scenario

    Oct 25 2017
  • 2017 China's Game Video Streaming Report

    As the game video streaming platforms are entering the era of delicacy management, the revenue of market is expected to exceed 3 billion Yuan in 2018, growing at a rate of 19.1%. The fast expansion of mobile e-sports users also promotes the growth of game video streaming users. Compared with e-sports users on traditional client games, the e-sports users on mobile devices need to be cultivated on the whole and the penetration of video streaming requires improvement.

    Oct 18 2017

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