In Q1 2018, the revenue of China’s online gaming market reached 64.33 billion Yuan with a QoQ growth of 6.5% and a YoY growth of 10.3%. The market has slowed down its growth after the booming in 2017, which can be attributed to these two reasons: On the one hand, the companies has met bottleneck when exploring the new market, and on the other hand, the authority has tightened policies for gaming market. However, iResearch still holds an optimistic attitude towards the market.
In Q1 2018, the share of mobile gaming attained 66.0% in the entire online gaming market while PC games acquired a share of 28.5%. Shifting of online game players to mobiles from PCs has decelerated since 2017, and the share of PC games started to stabilize. This indicates that the structure of gaming market will be more and more stable.
In Q1 2018, China’s online gaming market maintained a high concentration. Tencent and NetEase jointly seized 69.3% of China’s online gaming market, and the second-tier gaming companies represented by 37 Interactive Entertainment, Perfect World and Yoozoo still had fierce competitions between each other.