Q1 2017 China's Integrated Internet Data Report

Source:iResearchJune 30,20173:23 PM Overview
Q1 2017 China's Integrated Internet Data Report is the report series released annually by iResearch, covering 8 fields, namely e-commerce, online travel, interactive entertainment, cloud services, mobile intenet, online education, internet finance and media marketing. The report systemically studies the development of internet industries in Q1 2017, analyzes and estimate of the overall development of each market segment, and uses exclusive data from iResearch to analyze the concentration and tiers of the market. Hopefully, by providing data support, this report may facilitate the study in different fields of internet industry. 

Contents

Table of Contents of The Full Report

1 E-commerce Saw Steady GMV Growth in Q1
1.1 Q1 2017 Revenue of B2B Business of SMEs in China
1.2 Q1 2017Market Share of B2B of SMEs in China
1.3 Q1 2017 GMV of Online Shopping in China
1.4 Q1 2017 GMV and Market Structure of Online Shopping in China
1.5 Q1 2017 Market Share of Online Shopping in China
1.6 Q1 2017 Market Structure of B2C Online Shopping in China
1.7 Q1 2017 GMV of Mobile Online Shopping in China
1.8 Q1 2017 GMV & Penetration of Mobile Online Shopping in China
1.9 Q1 2017 Traffic of Online Shopping and Mobile Online Shopping in China
1.10 Q1 2017 Market Share of Mobile Online Shopping in China

2 Q1 2017 Online Travel Had a GMV of 165.94 billion Yuan and a Stabilizing Market
2.1 GMV of Online Travel in China
2.2 GMV of OTA Market in Online Travel Industry in China
2.3 Market Structure of Online Travel Industry in China
2.4 Traffic Data Analysis of Online Travel in China
2.5 Traffic Data Analysis of Online Vacation in China
2.6 Traffic Analysis of Online Travel Market in China

3 GMV of Online Games Reached 58.3 Billion in Q1 and Independent Games Are Emerging
3.1 Summary
3.2 Q1 2017 GMV of Online Games in China
3.3 Q1 2017 Market Structure of Online Games in China
3.4 Q1 2017 User Scale of Online Games in China
3.5 Q1 2017Market Share of Online Games in China
3.6 Top 10 Listed Online Game Companies in China by Revenue
3.7 Q1 2017 Market Size of PC Game in China
3.8 Q1 2017 Top10 Web Games in China by Number of Servers
3.9 Q1 2017 Market Size of Mobile Games in China
3.10 Q1 2017 iOS Best-seller List of Mobile Games
3.11 Q1 2017Type Distribution of Mobile Single Games
3.12 Q1 2017 Type Distribution of Mobile Online Games
3.13 Q1 2017 List of Top New Mobile Games
3.14 Q1 2017 Ranking of Domestic Non-Children’s Animation
3.15 Q1 2017 Ranking of Children’s Animation
3.16 Q1 2017 Ranking of Japanese Animation
3.17 Q1 2017 Ranking of New Japanese Animation
3.18 Q1 MAU of Digital Reading APPs
3.19 Q1 Ranking of Online Literature Platforms by Content update
3.20 Q1 2016Events in Interactive Entertainment Industry in China
3.21 Q1 2016Events in Interactive Entertainment Industry in China
3.22 Q1 2016Events in Interactive Entertainment Industry in China

4 In 2016, Market Size of Enterprise Cloud Services in China Exceeded 50 Billion Yuan
4.1 Market Size
4.2 Industrial Chain of Cloud Services
4.3 Enterprise Competition Landscape
4.4 Development Trend of Cloud Services I: Hybrid Cloud to be Mainstream
4.5 Development Trend of Cloud Services II: Fading Service Tiers
4.6 Development Trend of Cloud Services III: Integration of Multiple Technologies
4.7 Development Trend of Cloud Services IV: Ecological Development

5 Data released in Q1 2017 – Smartphone
5.1 Shipment and Ownership of Smartphones in China

6 In 2016, Market Size of Online Education Exceeded 150 Billion Yuan in China
6.1 Development of Online Education Industry in China in 2016
6.2 Development of Online Education Industry in China in 2016
6.3 Development by Market Segment (by user)
6.4 Development by Market Segment

7 GMV of Third-party Mobile Payment Exceeded 20 Trillion in Q1 – Boosted by The Spring Festival and Return on Funds
7.1 Q1 2017 GMV of Third-party Mobile Payment
7.2 Q1 2017 GMV Structure of Third-party Mobile Payment
7.3 Q1 2017 GMV of Third-party Internet Payment
7.4 Q1 2017 Structure of Third-party Internet Payment
7.5 Q1 2017 Data of Core Products of Third-party Mobile Payment
7.6 Q1 2017 Devices of Third-party Mobile Payment

8. GMV of Online Advertising in Q1 Was 68.52 Billion Yuan and Feed Remained High Growth - Online Advertising, Search, Video, Live Streaming and Social
8.1 Summary
8.2 Q1 2017 Market Size of Online Advertising in China
8.3 Q1 2017 GMV of Online Advertising of Different Forms in China
8.4 Q1 2017 Revenue of Search Engine Companies in China
8.5 Q1 2017 Market Size of Search Engine Advertising in China
8.6 Q1 2017 Market Size of Online Video in China
8.7 Q1 2017 Market Size and Structure of Online Video in China
8.8 Q1 2017 Market Size of Online Video Advertising in China
8.9 Quarterly Market Size of Online Video Mobile Advertising
8.10 Share of Play Time of Online Video by Content
8.11 Online Video Content in March 2017
8.12 Market Size of Pan Entertainment Live Streaming in China
8.13 Users of Pan Entertainment Live Streaming in China
8.14 Market Landscape of Pan Entertainment Live Streaming
8.15 MAU of Social APP in China
8.16 Monthly Browsing Duration of Social APP in China
8.17 Market Size of Social Advertising in China
8.18 Comprehensive Analysis of BAT Financial Reports
8.19 Revenue of Baidu
8.20 Structure of Baidu’s Revenue
8.21 Cost Input of Baidu
8.22 Revenue of Alibaba
8.23 Structure of Alibaba’s Revenue
8.24 GMV Analysis of Alibaba Retail Platform in China
8.25 Revenue of Alibaba Retail Platform in China
8.26 Analysis of Tencent’s Revenue
8.27 Structure of Tencent’s Revenue
8.28 Analysis of Tencent’s Value-added Services
8.29 Analysis of Tencent’s Online Advertising
Related Reports
Close
Top Reports
Contact
Beijing Office
3/F, Tower B, Guanghualu SOHO II, No. 9 Guanghua Road, Chaoyang District, Beijing, 100020 Phone: +86 10 51283899
Services Related:insights.list@iresearch.com.cn Media Interview: press.list@iresearch.com.cn