2017 China's Internet Sports Service Industry Report

Source:iResearchOctober 25,20177:41 AM Overview This report centers on sports competitions, mass sporting activities and other related popular contents in the era of Internet.As the development of technologies could not go backward, a prevailing trend was bound to be seen that cutting-edge technologies were applied in sports industry. However, the maturity of such application was determined by the technologies and the compatibility between the technologies and their application scenario
Contents

Table of Contents of The Full Report

Definition of The Research

1 General Picture of China’s Sports Service Industry
1.1 Scope of China’s Sports Service Industry
1.2 Development History of China’s Sports Service Industry
1.3 New Features of China’s Internet Sports Service Industry
1.4 Object of The Research

2 Analysis of China’s Internet Sports Service Industry and Market
2.1 Industry Environment Analysis
2.2 Scale and Structure of the Industry
2.3 Population Size and The Current Situation of Consumption
2.4 Impact of Population Structure
2.5 Industry Chain of China’s Sports Service Industry
2.6 Industry Chain Map of China’s Sports Service Industry
2.7 Capital Market
2.8 Competitive Landscape

3 Analysis of China’s Internet Sports Competition Service Industry
3.1 Status Quo of the Commercialization Process of China’s Internet Sports Competition
3.2 Industry Chain of China’s Internet Sports Competition Service Industry
3.3 Professional Sports Competitions
3.4 Self-Brand / Creative Commercial Sporting Events
3.5 Esports Competitions
3.6 Online Community Platform and Sports Users
3.7 Leading Cross-industry Enterprise – Suning Sports
3.8 Typical Case of Internet Enterprise – Tencent Sports
3.9 Typical Community for Vertical Media - Dongqiudi

4 Analysis of China’s Internet Mass Sports Service Industry
4.1 Status Quo of China’s Mass Sports Service Industry
4.2 Industry Chain of China’s Internet Mass Sports Service Industry
4.3 Commercialization Process of China’s Mass Sports Industry
4.4 Running Sports
4.5 Ball Games
4.6 Winter Sports
4.7 Mass Fitness Exercise
4.8 Typical case of Fitness Company - Keep
4.9 Typical Case of Fitness Company - Hotbody
4.10 Typical Case of Running Enterprises - Joyrun
4.11 Typical Enterprise of Vertical Sports - Wake
4.12 Advertising and Marketing Ways Preferred by Wake Users

5 Trends and Hot Fields of China’s Sports Service Industry
5.1 Trends of China’s Sports Competition Market
5.2 Prospect Analysis of Hot Fields in Sports Industry
5.3 Analysis of Channels for Commercializing Consumers in Sports Industry
5.4 Prospect of Ecosystem based on the Whole Industry Chain of Leading Enterprises
5.5 The Application of Cutting-edge Technologies in Sporting Industry
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