2019 China's Mobile Games Industry Report

Source:iResearchAugust 05,20199:41 AM Overview In 2018, the revenue of China’s mobile games market increased to 164.61 billion Yuan, a YoY growth of 10.5%. The number of gamers was 626 million, a YoY growth of 2.7%. More analysis on mobil egame market can be seen in the full report with 53 pages.
Contents

Table of Contents of The Full Report

Abstract
1 Overview of China's Mobile Games Industry 1.1 Revenue of Global Games Market in 2019
1.2 Shares of Different Segments of China’s Games Industry in 2019
1.3 Revenue of China’s Mobile Games Market in 2019
1.4 Number of Players of China’s Mobile Games in 2019
1.5 Industry Map of China’s Mobile Games in 2019
1.6 Investment Activities in China’s Mobile Games in 2019
1.7 Listed Mobile Games Companies in China in 2019

2 Analysis of Mobile Game Products in China in 2019
2.1 Share of Mobile Games Products by Number in China in 2019
2.2 Use of Mobile Games by Type in China in 2019
2.3 Penetration of Mobile Games by Type in China in 2019
2.4 Downloads of Mobile Games by Type in China in 2019
2.5 Penetration of Mobile Games by Products in China in 2019
2.6 Share of Newly Installed Mobile Games Products in China in 2019
2.7 TOP30 Best-selling Mobile Games in China in 2018
2.8 The Most Representative Mobile Games in 2018-2019
2.9 Clicks of Mobile Games Traffic Buying Adverting in China in 2019
2.10 Conversion of Mobile Games Traffic Buying Adverting in China in 2019
2.11 Analysis of Mobile Games Traffic Buying in China in 2019
2.12 Ranking of Mobile Games Traffic Buying by Type in China in 2019
2.13 Characteristics of Chinese Mobile Gamers in 2018
2.14 Income of Mobile Game Gamers in China in 2018
2.15 Usage of Mobile Games in China in 2019
2.16 Cloud Gaming: an Internet Product That Changes The Games Market
2.17 Will The Year of 2020 be The First Years of Cloud Gaming?
2.18 Advantages and Pain Points of Cloud Gaming
2.19 Case Study of Cloud Gaming Enterprise - Xiao WO
2.20 Outlook of Cloud Gaming

3 Analysis of Mobile Games Enterprises in China
3.1 Analysis of Listed Mobile Games Enterprises in China in 2018 (1)
3.2 Analysis of Listed Mobile Games Enterprises in China in 2018 (2)
3.3 Competitiveness Matrix of Mobile Game Enterprises in China in 2018
3.4 ACGN Player Community - BiliBili (1)
3.5 ACGN Player Community - BiliBili (2)
3.6 Diversified Layout Helps Build a Service Ecosystem - Xiao WO (1)
3.7 Diversified Layout Helps Build a Service Ecosystem - Xiao WO (2)
3.8 ELEX Technology
3.9 Xindong Network
3.10 Mihayo

4 Development Trends of Mobile Games in China
4.1 Serious Games Are Known to The Public
4.2 Removal of Barriers To Multi-platform Games
4.3 New Charge Mode: BattlePass
4.4 Blockchain Games is Still at The Exploration Stage

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