2019 China's Game Live Streaming Industry Report

Source:iResearchSeptember 02,20195:10 PM Overview In 2018, the revenue of game live streaming market in China reached 13.9 billion Yuan. The revenue grows steadily and the industry is on the right track. The competition between top game live streaming platforms is increasingly intensified; and short video platforms are exploring the game live streaming market. More analysis can be seen in the full report with 37 pages.

Contents

Table of Contents of The Full Report

1 Development History and Background of Game Live Streaming Industry
1.1 Development Stage and Big Events in The Game Live Streaming Industry in China
1.2 Regulation in The Game Live Streaming Industry in China
1.3 Industrial Chain of Game Live Streaming Industry in China

2 Development Status of Game Live Streaming Industry in China
2.1 Development and Trends of Game Live Streaming Industry in China
2.2 Revenue of Live Game Streaming Platforms in China
2.3 Revenue of Live Game Streaming Platforms in China
2.4 Number of Users of Game Live Streaming Platforms in China
2.5 Distribution of Streamers on Non-game Platforms
2.6 Distribution of Streamers on Game Platform
2.7 Revenue Structure of Platform Streamers
2.8 Movement of Platform Streamer
2.9 User Interaction and Tipping on Platforms
2.10 New Competitors in Game Live Streaming Industry

3 Case Study of Enterprises in Game Live Streaming Industry
3.1 Case Study of Game Live Streaming Platform Enterprises
3.2 Case Study of Game Live Streaming Platform Enterprises
3.3 Features of Douyu Users
3.4 Case Study of Game Live Streaming Platform Enterprises
3.5 Case Study of Game Live Streaming Platform Enterprises
3.6 Case Study of Game Live Streaming Platform Enterprises

4 Development Trends of Game Live Streaming Industry
4.1 Trends of Strategic Layout of Game Live Streaming Platforms
4.2 Trends of Strategic Layout of Game Live Streaming Platforms
4.3 Trends of Strategic Layout of Game Live Streaming Platforms
4.4 Future Development Trends of Game Live Streaming Platforms
4.5 Future Development Trends of Game Live Streaming Platforms


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